Senior Lighting Artist Contract - AAA - London

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Job Reference: BBBH3575
Job Type: Contract
Sector: Artist & Animator
Location: City of London
Salary: Competitive Rate

Our client is looking for an exceptionally talented Senior Lighting Artist who is ready for the challenge of producing a AAA title on the next-generation platforms.

Key Responsibilities

• Working with Designers, Artists, Technical Artists and Programmers to create and maintain world-class quality real-time lighting for environments, cinematics, characters, etc.
• Working with the Lead Lighting Artist to realize the project’s artistic vision, ensuring lighting enhances the quality of the art assets.
• Ability to take responsibility and ownership over certain aspects of lighting as required by the project at any point in time.
• Responsible for your share of lighting-related bugs that arise during the development phase up to the project’s completion.
• Responsible for optimising your lighting work. Ensuring any lighting content created by you is within established budgets and being able to optimize it without a loss in quality.


  • Proven professional experience as a dedicated lighting artist, having completed at least one full production cycle for a AAA game on current-gen console hardware (PS4, Xbox1).
  • Able to comfortably work and adapt to all lighting and shading techniques such as baked lighting, dynamic deferred lighting, IBL and real-time and offline global illumination knowing how to get the best out of each system.
  • Lighting with a gameplay mindset. Ability to light environments maintaining readability at all times, so the player’s experience is helped by lighting, rather than hindered by it.
  • Keen interest and high skill in complex Cinematic lighting.
  • Understanding the project’s requirements and target platforms’ limitations.
  • Strong UE4 knowledge.
  • Experience with 3ds Max and Adobe Photoshop is valued.
  • An avid player and keen on keeping up to date with games’ cutting-edge techniques.


  • Strong knowledge of lighting, colour theory and image composition proven with a strong portfolio.
  • Strong knowledge of PBR shading in current-gen games. Must know how light and materials behave in the real world and how this applies in-game.
  • Strong understanding of cinematography and how to implement lighting for Cinematic scenes.
  • A strong photographic eye and mind-set to correctly interpret exposure, lighting and shade values in-game.
  • Strong communication skills.
  • A positive, collaborative and professional working attitude.
  • Capable of independent decision making and comfortable taking on responsibility for assets and dependencies.
  • Comfortable working in a quality-driven environment with detailed specification and rigorous feedback loops.
  • Experience leading a small team or mentoring other artists is a plus.


  • Private family medical care.
  • Private family dental care.
  • Excellent pension scheme.
  • Excellent annual bonus scheme.

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