Senior VFX Artist Wanted AAA Games England

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Job Reference: BBBH2904
Job Type: Permanent
Sector: Artist & Animator
Location: South East England
Salary: Competitive Rate

This AAA Unreal Game Studio is looking for a SENIOR VISUAL EFFECTS ARTIST

You will be responsible for the quality and production VFX in the game. The Senior VFX Artist can be involved in all stages of the project, from initial concepts, to the completion of a finished product. This is a contract role.
Pre-requisites:

Having worked on 2 or more Game development cycles with at least 1 AAA under you belt as VFX artist.
Exceptional work that raises the quality and visual bar of project.
Self-organising and self-scheduling.
Proactively and exceptionally help other team members to make them work more efficient and with higher quality.

* To create great Sequences/Cinematics/Event/Environment VFX on time and within budget
* produce work to the required technical specifications (Overdraw / particle count etc.)
* drive to improve the overall style and quality of the game’s visuals and VFX content and make suggestions where relevant.
* extra responsibility such as special requests, extra deadlines, investigating new problems, and be up for more unusual and challenging work
*produce work unscheduled where necessary and self-schedule & organise the meetings, requirements and reviews with lead and relevant people.
* responsible for ensuring your weekly schedule is an accurate reflection of the work you complete each week.
* Liaison with VFX, Design and Art leads where relevant to plan and schedule VFX dependencies.
* Be a positive, active, and contributing team member
* To work productively and effectively with the Cinematics and art team, the Producer Design and Art Director
* Develop strong work relations with Design , art and Cinematic Teams.
* To help team members to improve their skill sets
* To communicate with the other disciplines on the team in a technical and creative level
* To attend meetings and maintain relevant documentation.
* To have developed a specific specialist skill or skills and become an industry expert in VFX.
* To read relevant articles, books and view all competitive products in your specialist area

* To improve and develop skills related to current project tools and workflows.
* To have full working knowledge of the projects tool chain and the game engine and to report consistently any issues or areas that could improve workflow.

Skills

* Ability to take a design or concept and interpret this into art content.
* Kismet (logical implementations of events, sequences, cinematics)
* Visual Composition -How effects relate to the environment, objects and animation.
* Utilising third party software (rayfire, fumex, reactor, blender, adobe after effects) when required
*Understanding of Animation, weighting, timing, action-reaction, in relation to VFX.

Excellent understanding of particle creation and real-time effects.
Experience with any game editor. (Preferably Unreal)
3d Studio max and Photoshop.
Understanding of natural phenomena, waves, lightning, electricity & magical effects...
Understanding of traditional arts and use of colour, composition.
Understanding of traditional animation weighting, timing, key-framing
Solid Technical and problem solving skills.
Proficient in creation of Textures. (and alpha maps).
Experienced in Modelling and Uvw mapping.
animating UVW’s, Shaders, Flipbook Textures,
profiling and optimisation.
Transparent, alpha, additive and other blending modes.
Third party VFX tools.

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