Maya Character Artist Wanted Next Gen Poland

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Job Reference: BBBH2788
Job Type: Permanent
Sector: Artist & Animator
Location: Poland
Salary: Competitive Rate

Our client is looking for a talented and creative character Artist to work on their AAA next gen title in Warsaw.

  • Creating high-quality humanoid characters and item assets.
  • Working closely with Animation and Technical departments.
  • Maintaining the production pipeline and meeting deadlines.
  • 5+ years of experience in the game development industry as a Character Artist.
  • Proven success in creating outstanding characters in AAA game.
  • Solid modeling and texturing skills in a diverse visual range of characters and creatures.
  • Strong understanding of human form and anatomy.
  • Outstanding creativity and very strong commitment to the project.
  • Ability to work effectively within game design and tech constrains.
  • Comfortable working quickly within an interactive development process.
  • Excellent communication skills and ability to work efficiently within a team.
  • Software: Zbrush, Maya, Photoshop, Substance Painter (or similar).
  • Ability to communicate in English.
  • Animation and skinning rigging skills a plus.

Please send us your CV and character art portfolio.
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